A productivity and self-care app for people with ADHD — that organizes, reminds, motivates and even acts on behalf of the user, so they can think less about structure and more about execution.
01 — Context
Productivity apps assume the user can remember to open the app, decide what to do, resist distraction, maintain a routine and feel satisfaction from completing tasks — all capabilities that ADHD directly undermines.
The result: people with ADHD download the app, use it for 3 days, forget about it, feel guilty for forgetting, and give up. The problem isn't lack of effort — it's lack of real support.
Sidekick was born from a personal experience: receiving an ADHD diagnosis as an adult and realizing that no existing tool was designed for how that brain actually works.
02 — Product
It's not a collection of tools — it's a cohesive system where each module was designed to compensate for a specific ADHD characteristic.
App screens
03 — Process
Being the product's primary user meant the process was different — every UX decision was tested in practice, day by day, before being considered done.
04 — Stack
05 — Differentials
06 — Deliverables
07 — Learnings
Being the user is the best research there is. No usability test replaces using the product every day with a real problem to solve. The friction I feel at 8am becomes a code fix that same day.
UX for ADHD is radical UX. You can't rely on goodwill, memory or intrinsic motivation. Every design decision needs to eliminate active friction — the app must do the work for the user, not the other way around.
Useful AI is AI that acts. Building the Groq integration showed me that the difference between an annoying assistant and a valuable one is simple: one informs, the other does. The user with ADHD needs the second.
Personal products have a different kind of honesty. There's no client to approve, no brief to follow. There's only the commitment to something you genuinely need — and that changes the quality of every decision.